nerotaiwan.blogg.se

Barotrauma gameplay
Barotrauma gameplay












barotrauma gameplay

Q: How many psychosis dialogues do you have so far?

barotrauma gameplay

In the single player campaign psychosis also affects NPC dialog: when controlling a psychotic character, you may hear the rest of the crew plotting against you or speaking incoherent nonsense. There’s also imaginary hull impacts, you may hear an impact sound and have the camera shake even if the submarine didn’t actually hit anything. Regalis: Currently psychotic characters will randomly see imaginary fires and floods that no-one else can see. Q: How will psychosis work? I mean if someone sees the ship sinking will it be going down on their screen or will it be still moving normally?

#BAROTRAUMA GAMEPLAY CODE#

It would probably be a bit tricky to code though, especially the water related interactions.Ĭhad Husk: Great ideas. ^ Regarding the psychosis effect, it would be really nice if the person affected by the hallucinations would see in his own screen as if he received damage/drowning/burns from the visuals, but others would just see him flailing about without any real damage being done to his character. it looks like psychosis is only visual but are there going to be other effects, such as the fire "actually" burning you without other crew members being able to see it And if the whole crew goes down with the good old space madness, well that sucks, and it's going to make the mission that much more difficult, but you can prevail none the less. It can be treated readily with drugs, though of course the drugs may have side effects. For example, what if some event occurs where half, or god forbid all of the crew gets Psychosis, and nobody is fit to man the ship because everyone sees it as underwater or on fire and nobody can tell if anything is real? How is Psychosis countered and do you plan to limit how easy it is to get?Ĭhad Husk: Psychosis right now can only be 'contracted' in one particular way, from aliens, or in their ruins more exactly. Q: The Psychosis looks really cool, but I'm worried about balance.

barotrauma gameplay

Here is a topic-by-topic summary, with some additional answers to questions we missed in the chat. Thanks again everyone who participated in the Q&A last Friday! As it turns out, it wasn’t all about the first aid system, but we had a lot (really, a lot) of very good questions that we liked answering all the same.














Barotrauma gameplay