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Rust raid chart
Rust raid chart













rust raid chart rust raid chart

No splash damage to other building blocks but they will hurt you and deployables. The poor man’s C4, these unreliable explosives are made up of 4 beancan grenades, a small stash, and 1 rope. A rocket launcher will cost you 40 high quality metal and 4 metal pipes, with each rocket running 10 explosives, 150 gunpowder, and 2 metal pipes in crafting cost. A rocket can damage up to 4 walls each if well placed, though deals significantly less damage compared to C4 to keep it balanced. Rockets are easily the most popular raiding tool currently for their incredible range and splash damage. However, C4 deals splash damage to players and deployables within a foundation's amount of space, killing you regardless of what armor you’re wearing. While dealing tons of damage, they have no splash damage on buildings, so whatever wall they are placed on is the only wall that will take damage. They currently cost 20 explosives, 5 cloth, and 2 tech trash. The original raiding tool, C4 is a powerful explosive that you can stick to any surface, especially useful for going through doors quickly especially if you are being counter raided or raiding online to deal massive damage. While these numbers may seem ridiculous, if you have a group of 5 people all pickaxing through soft side walls and ceilings, they will make quick work of any base like annoying little termites. Sheet Metal, while being near impervious to melee from the outside, will take 1 damage every 2 pickaxe hits, as well as take damage from other tools.Īrmored walls can also be picked, albeit at a much slower rate, from the soft side with standard tools.Īll foundations will take damage as soft sides from above, and ceilings will be soft side from underneath and hard side from above. Stone walls from the outside take one damage per 8 pickaxe hits, but from the soft side takes 1.2 damage every hit (7 pickaxes for one stone wall). Spears are a great early or late game soft side raiding option as they are cheap to craft and relatively silent. The hard side takes 3 hatchet hits to do 1 point of damage. Wood walls can be beat down to 11 health with a single hatchet from the soft side, then easily finished off with anything else. Building a base with the soft sides of walls exposed can make your upgrades practically useless. Creates a bunch of flames after it explodes.One of the most important factors in base building is ensuring that your walls are facing the right way. Not very good at anything except taking out autoturrets. Again, as a solo player propably won't have these. You can break up to 4 walls at once if you fire rockets in the middle. You need tech trash to craft it, it's pretty loud and as a solo player you're propably not gonna have it.ĭoes large amounts of splash damage. Similar to the satchel charge, except it does more damage and always takes the same time to explode. Explosive ammo and beancan grenades are the only (useful) explosives that do not require any components. You need a rifle to shoot it and you can use a silencer to raid silently. If you're a solo player, this is propably your best option for raiding. You need four beancan grenades, a stash and rope to craft one. Just as unreliable as the beancan grenade, but does more damage so you need to throw less of them. You should switch to satchel charges as soon as possible, they got a lower chance of exploding in your face because you have to throw less of them to break something. There are 9 types of explosives in the game so far, but 3 of them are useless for raiding.















Rust raid chart