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Aeon supreme commander
Aeon supreme commander












  1. AEON SUPREME COMMANDER UPGRADE
  2. AEON SUPREME COMMANDER FREE

They'll probably get one out before you get Teleport. Aeon needs more research points for Teleport than UEF and Cybran for their Megalith and Fatboy, respectively. The hard part using this build as Aeon comes when UEF or Cybran gets to the point where they can build minor experimental units. If you're forced to fight in these narrow spaces, researching Shotjas can be a good alternative for a while. Rather move to other areas where you can fend the artillery off. As Aeon vs Cybran or UEF using a 2 land opening I suggest you never fight them in narrow spaces where you can't micro your units to avoid artillery shells. If you notice the enemy having air, it's possible to creep up on him with anti-air towers and build a third factory near his base.īe careful when playing against a Cybran or UEF player though, mobile artillery can cause serious damage and eventually lose you the game. It gives you a considerable amount of units in a relatively short amount of time and may be used to rush opponents by building Point Defense turret in their face with your ACU tanking the damage from enemy units. This build is used on medium to small sized maps where being rushed could be an imminent threat. It's an all round build that's rather safe to play with. This is a common build in a 1v1 scenario and probably most used. Otherwise avoid it.Ĭybran researching build cost/build time upgrade.Īeon 2 land openingThis build is focused on land and is done by building 6 mass extractors, 3 power generators and 2 land factories. Keeping your aircraft alive is vital for success, so only bomb over anti-air if you have to.

AEON SUPREME COMMANDER UPGRADE

Researching the Scorch upgrade on your bombers helps you decimate your opponent's tanks and Mobile Missile Launchers. It's frightening to see those things creeping up to you, but you can simply delay him by researching the ACU range upgrade or by building a Point Defense far away from your base while your air numbers grow until they are able to snipe the anti-air towers. How about an UEF or Aeon player? If a UEF player did a 2 or 3 land factory opening he'll be likely to push you with anti-air towers. I just mentioned how you could fight a Cybran player. You can use this build in various ways though. Another fact is that Cybran players often research build time and structure cost decrease, which leads them to a disadvantage because they are unable to build any Adapters.

AEON SUPREME COMMANDER FREE

Doing this, you’re free to expand and think of an endgame strategy.Ĭybran players have a hard time fighting against an Aeon player using this as the Cybran player often tries to swarm their opponent and are totally defenseless against bombers. Once you have 4 fighter-bombers, I suggest you go out and snipe a radar and harass some engineers to keep your opponent from expanding. The third plane flies to the hill to scout there (no need for an early radar if you've got planes!).

aeon supreme commander aeon supreme commander

After scouting, you can see I place my fighter-bombers around the mountain to check upon enemy groups passing by. Make sure to scout your opponent right away as this gives you valuable information. Some players do so anyway and build two air factories before mass extractors to get air superiority in the early stages of the game. It’s almost never used against UEF on big maps because UEF is dominant in the air. This build is used on maps where players are able to fly around a lot and harass mass points (Open Palms for example!).

aeon supreme commander aeon supreme commander

Though I said in the optimisation chapter you should generally build factories in the front, I prefer to keep my air in the back hiding your air can lead to various advantages, mainly surprising your opponent or killing his first scout, leaving you with more fighters. Some people prefer to build 5 mass extractors instead of 6 so they can build 2 air factories right away, there’s nothing wrong with that. This build is not often seen in 1v1 as it is hard to execute and you need to know when to strike. Aeon 2 air openingThis build focuses on air and is done by building 6 mass extractors, 3 power generators and 2 air factories.














Aeon supreme commander